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[ShaderGraph] Variant stripping fails for shader graph shaders when usin...
How to reproduce:1. Open the attached project2. Make a build3. Wait for the progress prompt to appear4. Inspect the 'Compiling shade... Read more
A rectangular area is rendered with Spotlight when a Shader Graph Materi...
How to reproduce:1. Open the user's attached "2021.2.zip" project2. Open "SampleScene" Scene3. Move around the "Spot Light" GameObje... Read more
GameObject culled in the Graphics Compositor is jumpy when the Main Came...
How to reproduce:1. Open the user's attached "New Unity Project.zip" project2. Open the "New Scene" Scene3. Enter Play Mode4. Press ... Read more
2D objects that are flipped on the X or on the Y axis don't get highligh...
How to reproduce:1. Open the attached '1345564.zip' project2. Open the SampleScene3. In the search field of the Hierarchy enter 'tes... Read more
[HDRP] Path tracing renders green channel from MaskMap texture as an ove...
How to reproduce:1. Open the user's attached "U - BUGREPORT [path tracing and materials MaskMap issue]" project2. Open the Scene "Bu... Read more
Deserialization of object is very costly in RestoreBackups -> RebuildMan...
Reproduction steps:1. Open attached project "bug_report.zip" and scene "TemplateScene"2. In Preferences window, enable Diagnostics -... Read more
Force applied on Articulation Body Component is inconsistent with inerti...
Reproduction steps:1. Open project "AMR-POC.zip2. Open Scene "TurtlebotInertiaTest"3. Enter Play Mode4. Press the up and down arrow ... Read more
[URP] Linear Color Space rendering is very bright when project is built ...
How to reproduce:1. Open the user's attached "2021.2.zip" project2. Open the "Sample Scene" Scene3. Go to File -> Build And Run4.... Read more
[Metal] Stencil Compare operation "Disabled" behaves as "Never" on Metal
Steps to reproduce:1. Open the attached project ("StencilBug.zip")2. Open "SampleScene"3. Observe GameView Expected result: White re... Read more
[Mobile] Unity freezes after yield return in Coroutine
Reproduction steps:1. Open the attached project "AssetLoadTest.zip"2. Open the Scene "main"3. Build and Run Expected result: The cub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS