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Reading RWTexture2D in a Compute Shader produces different results when ...
How to reproduce:1. Open the attached project named "ComputeShaderTest.zip"2. Open the SampleScene3. Enter Play Mode4. Open the Fram... Read more
[UI Toolkit] Editor window does not open when changing the .uss file nam...
How to reproduce:1. Open the attached project "WindowDoesNotOpen.zip"2. Rename the UIElementsTest.uss file (Assets > Editor)3. Cl... Read more
Cinemachine Camera cannot be controlled using a controller's right stick
Steps to reproduce:1. Download and open the project "TPF Template.zip"2. Open Assets/Scenes/PlayerMovementTesting.unity3. Enter Play... Read more
InvalidCastException is thrown with specific Layout when selecting anyth...
How to reproduce:1. Open the user's attached project2. Load the user's provided Layout (Window -> Layouts -> Load Layout from ... Read more
[WebGL] Mouse position is not relative to the canvas when using the new ...
There are two issues in this bug report: This error was seen when calling InputSystem.RegisterBindingComposite function with Runtime... Read more
[WebGL] Fullscreen mode does not expand the Player's window fully and ha...
How to reproduce:1. Open the attached project2. Make a WebGL build3. Host the built WebGL Player locally4. Open the WebGL Player on ... Read more
[URP] Premultiply blend mode in Shader Graph not rendering correctly
Reproduction steps:1. Open project in Premultiply.zip and open SampleScene2. Enter Play Mode and inspect the 2 cubes side by sideaa ... Read more
New Input System does not work when the project is built for WebGL
How to reproduce:1. Open the attached '1347300.zip' project2. Build the project for WebGL3. Try to click on any of the menu buttons ... Read more
Scroll bars keeps scrolling up and down when holding down the left mouse...
Reproduction steps:1. Open the attached "scrolls.zip" project2. In the Hierarchy window, hold down the left mouse button on the left... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS