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TextMeshPro Text 3D color shows brighter than TextMeshPro Text UI when u...
Reproduction steps:1. Open the attached "1349920.zip" project2. Open the "SampleScene" Scene3. Open Game view Expected result: "Text... Read more
Crash on RaiseException when exiting the Editor after compilation
How to reproduce:1. Open the attached project from "case_1349911_crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. Exit the ... Read more
[URP][ShaderGraph] undeclared identifier 'builtinEmissiveColor' error wh...
Repro steps:1. Crete a new VFX2. Create a new Visual Effect Shadergraph (old integration)3. Open the ShaderGraph and set it to use '... Read more
[Overlays] Resizing Scene View hide floating overlays
1. Use 2021.2 version2. Have some floating overlay (undock existing ones for test)3. Take left of top side of scene view to resize i... Read more
[VR] OpenXR graphics thread crash bug
Steps to reproduce:- On appropriate AMD hardware- Set up WMR OpenXR- Open user attached project in 2020.3.15f1- Enter playmode, see ... Read more
[Lightprobes][Gizmos] Yellow light probe selection gizmos overwrite visu...
Steps to reproduce: 1. Open the attached repro project2. Open "Sample Scene"3. In the Workflow settings of the Lighting window, sele... Read more
[IL2CPP] Project crashes with Debug Assertion Failed error in the runtime
When using large arrays with the C++ Compiler Configuration set to Debug IL2CPP may fail with a debug assertion: "Expression (elemen... Read more
Custom asset changes are not applied when modifying the asset in Play Mode
Reproduction steps:1. Open the attached project "UpdateIssue.zip"2. Open the "Scenes > SampleScene" Scene3. Enter Play Mode4. Cli... Read more
[Memory Profiler] [Mono Upgrade] Snapshot displays <uninitialized type> ...
How to reproduce:1. Open the attached "case_1349827.zip" project2. Select Window/Analysis/Memory Profiler and Capture the Snapshot3.... Read more
[Android] Loading a simple Scene is around 10 times slower than before o...
How to reproduce:1. Open the user's attached project "loading-times2018.zip"2. Build and Run to an Android device3. Click the "Load"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS