Search Issue Tracker
Fixed in 1.2.8
Votes
0
Found in [Package]
1.2.3
Issue ID
1349875
Regression
No
[VR] OpenXR graphics thread crash bug
Steps to reproduce:
- On appropriate AMD hardware
- Set up WMR OpenXR
- Open user attached project in 2020.3.15f1
- Enter playmode, see ball spinning idle animation
- Exit playmode, crash
Expected: no crash
Observed: crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment