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[UI Toolkit] Visual Element flashes for a single frame when doing USS an...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Game View Expected r... Read more
Crash on keywords::KeywordRemap::Remap related to Keyword remapping
We are currently not aware of a consistent reproduction scenario for this issue. Error that is seen before the crash in the log file... Read more
Crash on UnityMain when building for server with active VideoPlayer in S...
How to reproduce:1. Open the attached project from "ServerBuild.zip"2. Open the Scene "SampleScene"3. Build the project with Server ... Read more
Game View is maximized instead of tab being switched when clicking on a ...
How to reproduce:1. Open attached project "Test.zip"2. Open "Sample" scene3. Enter Play Mode4. Try to open Scene window Expected res... Read more
[Profiler] Chart Tooltip shows individual time for some and total time f...
How to reproduce:1. Create a new Unity project2. Open the Profiler3. Load in attached .data file4. Go to Frame 135. Select the sampl... Read more
Mixed Point/Spot Lights with Shadows Disabled don't Contribute Direct Li...
Reproduction steps:1. Open user attached Project2. Generate Lighting Expected result: Both of the middle Pins are illuminatedActual ... Read more
[macOS] Video loading performance degrades when app is in Windowed mode ...
How to reproduce it:1. Open the user's attached project "VideoBug.zip"2. Connect an external monitor3. Build and Run the project on ... Read more
Editor freezes when selecting GameObjects in a Scene that contains a lot...
How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. Try selecting different objects in the Hierarchy Exp... Read more
[URP][Prefab] Camera stack UI does not correctly show overrides
steps1. open project2. open SampleScene3. in hierarchy, select "Camera (instance of prefab)"4. in inspector, check UI for Camera (co... Read more
[WebGL] Build fails if weGLThreadsSupport is enabled
How to reproduce:1. Open the attached project2. Make a WebGL build3. Inspect the Console window Expected result: The build process f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS