Search Issue Tracker
[RTX] Dispatching RTX rays causes immediate crash with a closesthit shad...
The same issue as in case 1351303 regarding max_recursion_depth that has a value of 1 in the raytrace shader even though the maximum... Read more
Setting padding in % does not affect Label in UI Builder when Margin is ...
How to reproduce:1. Open the attached project "Bugs reports.zip"2. Open Assets/UI Toolkit/New Folder/NewUXMLTemplate.uxml3. Select "... Read more
[iOS] MicroSplat terrain texture cannot be loaded due to "async texture ...
Steps to reproduce:1. Open the attached project ("1351248.zip")2. Import MicroSplat from the asset store (https://assetstore.unity.c... Read more
Button padding resets when Aspect ratio is changed
How to reproduce:1. Open the attached project "Repro.zip"2. Open Assets/Scenes/Prototype Scene 2_UIT.unity3. Enter Play Mode4. Chang... Read more
Freeze/Crash on DllCanUnloadNow when compiling while reading a file
Reproduction steps:1. Open the attached user project ("Code Visuals")2. Replace 'Assets/Scripts/Showey/CompositeController_s.cs' wit... Read more
[WebGL][Android] Addressables.LoadAssetsAsync with WaitForCompletion nev...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Press the "Test" button4. Inspec... Read more
Range Shader Property Slider malfunctioning when Value goes from High to...
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Select "Sphere" in the Hierarchy4. Expand ... Read more
Unity crashes when selecting objects in Scene using rectangular selection
Reproduction steps:1. Open the attached project "SelectionCrash.zip"2. Open the "test" Scene3. Open the Scene View4. Select the obje... Read more
System.ExecutionEngineException error in IL2CPP Build
How to reproduce:1. Open the attached project "IL2CPP-AOT-Bug.zip"2. Open Build Settings (File>Build Settings...)3. Enable Develo... Read more
Animator.GetBoneTransform does not return null when Animator is disabled
Reproduction steps:1. Open the attached project "GetBoneTransform.zip"2. Open the "Scenes/SampleScene" Scene3. Enter Play Mode4. Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS