Search Issue Tracker
Fixed in 2022.1.X
Votes
19
Found in
2020.3
2021.1
2021.1.13f1
2021.2
2022.1
Issue ID
1351090
Regression
No
Animator.GetBoneTransform does not return null when Animator is disabled
Reproduction steps:
1. Open the attached project "GetBoneTransform.zip"
2. Open the "Scenes/SampleScene" Scene
3. Enter Play Mode
4. Select the "Robot Kyle" GameObject in the Hierarchy
5. Disable its "Animator" component in the Inspector
6. Press R and observe the Console
Expected result: function returns null
Actual result: function does not return null
Reproducible with: 2020.3.14f1, 2021.1.15f1, 2021.2.0b5, 2022.1.0a3
Could not test with: 2018.4.36f1, 2019.4.29f1 (functionality to return null is not implemented)
Note: the function returns null only if the GameObject holding the Animator is disabled
-
Limit1997
Apr 06, 2023 12:09
Please fix this in Unity 2021
-
friuns2
Jun 04, 2022 01:00
I mean seriously, they plan to keep this bug in LTS?
-
torisoup_unity
Dec 07, 2021 05:23
please fix in Unity 2020 LTS
-
Pnpako
Nov 16, 2021 02:16
please fix this.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 2022.1):
Reverted to original behaviour: GetBoneTransform() should works even if animator or gameobject is disabled