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[MacOS] Mouse cursor Y position is inverted when using Mouse.current.War...
How to reproduce:1. Open the attached project (WarpCursorTest.zip)2. Open Scenes/SampleScene3. Enable "Maximize on Play" in the Game... Read more
Unity crashes when playing OGV video
Reproduction steps:1. Open the user's attached "FireTV Video Test.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4... Read more
SRP Batcher isn't compatible when setting the Graphics API for Window to...
Reproduction steps:1. Open the attached project "SRPBatcherCompatible.zip"2. From the Project tab, open Assets/TestSRPBatchCompatibl... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when building project for...
How to reproduce:1. Open the attached project from "Ritter.DX12Crash.zip"2. In the Toolbar navigate to "Build" -> "Build..."3. Se... Read more
[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...
How to reproduce:1. Open the user's attached "BlendCubemap.zip" project2. Build and run on the "SampleScene" on an Android device3. ... Read more
Instantiation prefab asset into Hierarchy via Drag&Drop is rejected
Steps:1. Create a new project2. Add Cube and convert it to prefab3. Drag the prefab asset from Project Browser to Hierarchy==> Dr... Read more
[Android]Build fails when using ARCore XR Plugin and Build App Bundle (G...
Reproduction steps:1. Load the users attached project "Prj_ARCoreXR_Builds.zip"2. Open Build Settings3. Check Build App Bundle (Goog... Read more
Unused constants in the constant buffer are not stripped out when using ...
How to reproduce:1. Open the user's attached project "UnusedConstants.zip"2. Open Window>Analysis>Frame Debugger3. Press "Enab... Read more
Linux Editor's panels scaled incorectly when loading both saved and pres...
How to reproduce:1. Open a new project2. In the top right of the Editor window open the "Layout" dropdown3. Switch the layout to "De... Read more
Crash on opening built Player when using Generic MonoBehaviour
How to reproduce:1. Open the "Bugs.zip" attached project2. Run the "Bugs.exe" in the "Build" folder from the project's directory Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor