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[Mobile] ARTrackedImage is added/removed multiple times when scanning an...
Reproduction steps:1. Open the user's attached project "ARTrackedImageFlicker.zip"2. Go to Assets/Targets and open the first image3.... Read more
[Vulkan] Editor crashes vk_optimusGetInstanceProcAddr after closing Buil...
How to reproduce:1. Create new project2. Change Graphics API to Vulkan3. Open Build settings4. Add Open Scene to Build settings5. Cl... Read more
Crash with Marshalling::ArrayUnmarshaller when reloading a Scene
How to reproduce:1. Open the user’s attached project2. Enter play mode3. Press the “ESC” key while in play mode and then press on th... Read more
[HDRP] In raytraced SSGI emissive object is way darker compared to Path ...
Im not sure if this is a bug or limitation. Need verification 1) Open the scene Classroom notice the lamp is black2) Switch to Path ... Read more
[Search] Out of memory crash when using the search picker to pick a larg...
Steps to reproduce:1. Open the attached project2. Click Window>Search>New Window3. Type a query, i.e. 't:material' in the Sear... Read more
[Light Anchor] Pivot drift when using high distances
When using a very high "Distance" value beyond 10.000 units, the pivot used for the anchor will start to translate, and the light wi... Read more
Redo drag action creates duplicates of Prefabs, disconnects from Prefab ...
How to reproduce:1. Create new project2. Add Cube to scene3. Make prefab of Cube by dragging to to Project view4. Spawn multiple ins... Read more
"compiler limit: token overflowed internal buffer" error when a IL2CPP b...
Reproduction steps:1. Open the attached "UWP_FatalError.zip" project2. Select IL2CPP Scripting Backend in Player Settings3. Build to... Read more
Undo only works on some file types in Project window when creating new f...
Reproduction steps:1. Create a new project2. Create a Material in the Project window (does not matter if a name is added and the ass... Read more
Prefab preview in the Project window does not change after changing the ...
Reproduction steps:1. Create a new project2. Create a Cube in Scene3. Drag the Cube to the Project window to make a prefab4. Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS