Search Issue Tracker
In Record and Preview mode, right clicking Scale does not bring up Anim...
How to reproduce: 1. Open any (new) project2. Select any gameobject3. Open the Animation window (Window -> Animation -> Animat... Read more
TSS Theme file's icon is invisible until the name is set when creating a...
How to reproduce:1. Create a new project2. Assets > Right Click > Create > UI Toolkit > TSS Theme File3. While in "Enter... Read more
NullReferenceException is thrown when deleting TSS Theme Files
How to reproduce:1. Create a new 3D project2. Create a new TSS Theme File (Assets > Right Click > Create > UI Toolkit > ... Read more
Particle System is stuttering in the editor when using Custom Data with ...
How to reproduce:1. Create a new URP project2. Unzip "1365360_particle_system_playback_stepping_issue" in Projects Asset folder3. Se... Read more
Scale Tool has an offset and laggy movement
Reproduction steps:1. Open attached project "b12_3D.zip" and scene "SampleScene"2. To notice the issue more easily, switch to 2D per... Read more
[Linux][CentOS7] Install with Unity Hub button does not work
How to reproduce:1. Create new project2. Open Build settings3. Try installing other modules via Install with Unity Hub button Expect... Read more
[Linux][CentOS7] Project view + context window is filled with blank space
How to reproduce:1. Create new project2. In Project window click + dropdown button Expected result: all the dropdown options align w... Read more
[Undo] GameObject is duplicated when undoing "Replace Base" operation
Steps:1. Create a new project2. Add a GameObject3. Convert it to prefab and then to Variant4. Open variant InContext5. Drag root to ... Read more
[VFX] Unexpected inconsistent naming of sorting priority settings
In VFX Particle Output, we can control the sorting priority of the material thanks to a settings named "material offset".URP & H... Read more
Crash on an out of memory error when running Play Mode on Metal MacOS
How to reproduce:1. Open the user's attached project from "Aurelia.zip"2. Enter Play Mode Reproducible with: 2019.4.31f1, 2020.3.20f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS