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Editor freezes when decreasing the VisualElement size of a Dropdown
How to reproduce:1. Open the attached "Ecosystem-Sim.zip" project2. Open the MainUI.uxml in UI Builder (Assets->Scripts->UI To... Read more
[XR SDK] [OpenXR] Secondary camera does not render when HMD is in sleep ...
Reproduction steps:1. Open the attached project ("Bug Case 1357224.zip")2. Connect the HMD and leave it in the sleep mode3. Enter th... Read more
[Linux] Undocking tabs logs OnGUIDepth changed errors
Repro Steps:1. Create an empty project2. Attempt to undock and redock the Game view. Expected results: No errors are logged in the c... Read more
IL2CPP player with "Debug" C++ Compiler Configuration crash with "free()...
How to reproduce:1. Open the user attached project (mtea.zip)2. Press Ctrl+B to build the project (name the build "test" when prompt... Read more
UNITY_XR_ARKIT_LOADER_ENABLED define is not added if 'ARKit Face Trackin...
How to reproduce: 1. Create a new Unity Project (Unity 2020.3.15f2).2. Set build target to Standalone (default).3. Go to 'Project Se... Read more
[Android] Shader compiler generates ivec3 instead of ivec2 when compilin...
Reproduction steps:1. Open the attached projected "ShaderCompilerIncorrectType.zip"2. Select "TextureLoadCompilerBugTest.shader"3. I... Read more
Changes in UI Builder are lost when editing a 2D sprite
How to reproduce- Make a change in the UI Builder (such as changing text size/colour)- Click on a 2d sprite and click on the sprite ... Read more
Odin Inspector crashes the Editor when selecting an entry from the Attri...
Reproduction steps:1. Open the user's submitted project "New Unity Project (1).zip"2. Go to Tools -> Odin Inspector -> Attribu... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block:unrecognized identifier ‘CameraBuffer’ at kernel CSMa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server