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DllNotFoundException error is thrown when launching dedicated server build
Reproduction steps:1. Open the user's attached project2. Build for dedicated server3. Run the server executable Expected result: No ... Read more
Crash when generating lightning
Reproduction steps:1. Open the user's attached project2. Open the scene 'Scenes\test2'3. Tap on 'Auto Generate Lightning' at the bot... Read more
Game and Scene View renders artifacts when using the Editor on M1
How to reproduce:1. Create a new project2. Enter Play Mode Expected result: No artifacts around the border of the Game view or flick... Read more
Open in IDE opens the file in UI Builder
1. Open the Project tab of the library2. Right click on a UXML file and select "Open in IDE"3. File opens in UI Builder instead Unit... Read more
Screen space refelctions not working when the graphics API is set to Ope...
How to reproduce:1. Open the user attached project (reflectionSample.zip) and make sure the "SampleScene" is open2. In the Scene vie... Read more
[iOS] Development Build throws NullReferenceException when Input System ...
How to reproduce:1. Open the attached project ("repro_2022.1.0a10.zip")2. Build and Run on an iOS device Expected result: NullRefere... Read more
MeshTopology.Lines rendering inconsistency on some Windows hardware
How to reproduce:1. Open the attached project "incorrect_Gridlines.zip"2. Open Assets > Scenes > SampleScene.unity3. Enter Pla... Read more
[WebGL] Memory leak when using custom stack data type and allocating a l...
Reproduction steps:1. Download and open the "myvegas_source_webgl_memory_leak_9_22" project from the google drive link2. Open the "M... Read more
Crash on MediaEncoder_CUSTOM_Internal_AddFrame_Injected when pushing a f...
How to reproduce:1. Open the attached project from "MediaEncoderCrash.zip"2. Open Scene "SampleScene"3. Enter Play Mode and press th... Read more
"ArgumentException: Only positive float values are supported. found: 0" ...
How to reproduce:1. Open the attached Unity project ("repro_2021.2.0b15.zip")2. Open Memory Profiler (Window -> Analysis -> Me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS