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[iOS] [ARKit] Face Mesh displays its Material's Texture incorrectly when...
Reproduction steps:1. Open the attached project "bug-mask.zip"2. Build and Run the Scene "Demo" on an iOS device3. Make sure your fa... Read more
Crash or freeze with large static array in compute shader when using Vul...
How to reproduce:1. Open the attached project '1369438.zip'2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the Pla... Read more
[ShaderGraph] Getting a smaller gradient than generated code example whe...
Reproduction steps:1. Open the attached project "GradientIssue.zip"2. In the Assets folder open "Gradient Example.shadergraph" Shade... Read more
TypeCache.GetTypesDerivedFrom function returns duplicate types when deri...
Steps to reproduce:1. Open the users' attached project2. Press Bug > Reproduce3. Observe the console window Expected result: 'Cod... Read more
UI Builder does not suggest variables defined in a USS attached to the T...
Taken from https://jira.unity3d.com/browse/UIT-1494: Summary: I have Palette.uss file with a :root selector and some variable defini... Read more
[iOS] Depth texture incomplete on iOS when XrCpuImage.Transformation.Non...
Reproduction steps:1. Download and open the attached "TestDepthFlipY.zip" project2. Build and deploy the project to iOS3. Observe th... Read more
"Sequence contains no matching element" error thrown when changing Scene...
How to reproduce:1. Open up any project2. Navigate to "Edit" -> "Shortcuts..."3. In the "Shortcuts" window select the "Scene View... Read more
[HDRP] Physically Based Sky produces NaN values on Intel HD Graphics
How to reproduce:1. Open user-submitted project2. Press Play3. Inspect Game View Expected result: You will see the sun shining in na... Read more
Recursion detected error is thrown after APIs update fails” (com.unity.a...
How to reproduce:1. Open the attached project "RecursionReproCase.zip"2. Open the Console window3. Notice the errors in the Console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS