Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.3.X, 2022.1.X
Votes
2
Found in
2021.1
2021.1.21f1
2021.2
2022.1
Issue ID
1369425
Regression
Yes
[ShaderGraph] Getting a smaller gradient than generated code example when using Default Gradient Node
Reproduction steps:
1. Open the attached project "GradientIssue.zip"
2. In the Assets folder open "Gradient Example.shadergraph" Shader graph
3. Observe the grouped nodes, named "Wrong gradients" and "Right gradient"
Expected result: The gradients look identical
Actual result: The gradients do not identical
Reproducible with: 11.0.0 (2021.1.27f1), 12.1.0 (2021.2.0b17), 13.0.0 (2022.1.0a12)
Not reproducible with: 10.6.0 (2020.3.21f1)
Could not test with: 2019.4.31f1 (Console errors, project breaks)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Ghodikov
Oct 25, 2021 16:23
I'm not sure about the correctness of work in the linear color space, but in the gamma color space we get the wrong result.