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Context menu does not pop up when right-clicking Particle System Rendere...
How to reproduce:1. Open the attached project (ParticleRendererTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, ... Read more
Editor is lagging when modifying the Scene view or Playing
How to reproduce:1. Create a new URP project2. Select any GameObject in the Scene3. Enter Play Mode and try to move/look around Expe... Read more
Spot Light with a Light Cookie reduces a Directional Light intensity in ...
How to reproduce:1. Open project "SpotLight.zip"2. Open SampleScene3. Enter the Play Mode4. In the Hierarchy window select "Spot Lig... Read more
WebGL Build fails when Debug Symbols are selected as External
How to reproduce:1. Open user-submitted project2. Navigate to File -> Build Settings3. Change Build Platform to WebGL4. Press Add... Read more
"'_MainTex': Dimensions must match" error if assigning 2D texture to 2D ...
How to reproduce:1. Open project "My project (5).zip"2. Create a Custom Render Texture (Assets>Create>Custom Render Texture)3.... Read more
Scene is coloured in Magneta when opening a Player that was built twice
Steps to reproduce:1. Open the attached project "CoreIssue.zip"2. Run the build.bat3. Delete the built Project in CoreIssue/BuildSys... Read more
Automatic shader vars don't support Dynamic Resolution Scaling
How to reproduce:1. Open the attached project from "DRSIssue.zip"2. Open Scene "SampleScene"3. In Game View options click "Load Rend... Read more
Timeline package requires built-in Audio package which is not replaceable
How to reproduce:1. Create a new empty Project2. Go into the Edit -> Project Settings -> Package Manager tab3. Turn on "Show D... Read more
FileSystemWatcher throws debug assertion error when building with IL2CPP
Reproduction steps:1. Open the attached project2. Go to Edit -> Project Settings -> Player3. Set "Scripting Backend" to IL2CPP... Read more
Editor gets stuck on Reloading Script Assemblies after modifying a scrip...
Reproduction steps:1. Add a system's Environment Variable "GOOGLE_APPLICATION_CREDENTIALS"2. Set the value to the path to a file fro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS