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Depth Mask is not receiving "Global Post Process" effects
How to reproduce:1. Open project "Broken_DepthMask.zip"2. Make both Scene and Game windows visible3. Select "MainCameraRig" in the H... Read more
Bright brim appears around the object when the object is painted with a ...
How to reproduce:1. Open project "wetnesstest2.zip"2. Open the Scene window3. Move around and look at the "puddles" Expected result:... Read more
[Linux] Editor crashes when right clicking in Scene view while using Ubu...
Reproduction steps:1. Open a new or an existing project2. Right click in Scene view Expected result: You are able to navigate the Sc... Read more
Tilemap shows incorrect Sprites in the Scene when changes are saved to T...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Project window, select the Prefab Asse... Read more
Crash with Assertion failed on expression: ‘m_Shape == NULL’ when exitin...
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/NetworkingTest'3. Enter Play mode4. Tap on 'Host (Server... Read more
Microsoft.Extensions.Logging Nuget Package causes errors in console when...
Reproduction steps:1. Open project "UnityNugetBugTest.zip"2. Open Scene "SampleScene"3. Open Build Settings in File > Build Setti... Read more
[Android] "Found plugins with same names" error is thrown when building ...
How to reproduce:1. Open the user's attached "UnityNugetBugTest.zip" project2. Build the project on Android Platform Expected result... Read more
Animation Rigging fails when GameObjects with Skinned Meshes are not dir...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, select the GameObjec... Read more
Integer values do not show up in Clip Properties when viewed in Timeline...
How to reproduce:1. Open the user's attached project2. In the Project window, in the Assets folder, double-click "New Timeline"3. In... Read more
[UWP] Application.targetFrameRate doesn't work when building in UWP
Reproduction steps:1. Open project "137355 Repro.zip"2. Open Build Settings in File > Build Settings3. Switch Platform to UWP the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS