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[Metal] Stuttering in Play mode when VSync is disabled
How to reproduce:1. Open the user-submitted project2. Open the scene "Hub_Office" (Assets/Scenes/Hubs/Hub_Office.unity)3. Open the G... Read more
[iOS] applicationWillResignActive() calls stacks when being called repea...
Reproduction steps:1. Download and open the attached "unity_support.zip" project2. Build and deploy the project to iOS3. Repeatedly ... Read more
[macOS] Letterbox background changes color when resizing the Player window
How to reproduce:1. Open the user-submitted project2. Open the Project Settings window and navigate to Player settings (Edit > Pr... Read more
UI Images with UI/Unlit/Transparent and URP/2D/Sprite-Lit-Default materi...
How to reproduce:1. Open the user's attached “Bug Project.zip” project2. Open the “SampleScene” Scene3. Build and Run Expected resul... Read more
"Failed instantiating Device Simulator legacy" error is thrown when Simu...
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window->Package Manager)3. Install the Device Simulato... Read more
GameObject renaming gets cancelled when pressing Shift key and Collab Pr...
Reproduction steps:1. Open the attached project "1373687.zip"2. Open Assets > Senes > Main3. Select Any GameObject in the Hier... Read more
C# Assembly .sln file is empty when no C# files are present in the project
How to reproduce:1. Open the attached project "vsRepro"2. In the top menu bar, go to Assets > Open C# Project3. Inspect the newly... Read more
Dragging Prefab on the Scene window overlay makes Prefab not selectable
How to reproduce:1. Open project "DragAndDropBugReproduce.zip"2. In the Project window select "TestCube" and drag it on the overlay ... Read more
Windows Standalone player builds with Mono scripting backend don't run o...
Windows Standalone player builds with Mono scripting backend don't run on fresh windows installs due to Mono depending on an install... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS