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[Mac] Right-Clicking while dragging a reorderable array can open menus a...
Reproduction steps:1. Open the user's attached project2. Open Assets > Scenes > Resources > "Test Array In Array"3. In the ... Read more
FormerlySerializeAs attribute doesn't work in Player Build when used in ...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the Console... Read more
"Failed to resolve type 'System.Int32'" error is thrown when AssemblyUp...
How to reproduce:1. Open the attached project "NormcoreAssemblyUpgrade.zip"2. Navigate to Assets folder and right click "MeshMateria... Read more
[IL2CPP]System.Runtime.Serialization.Formatters.BinaryFormatter doesn't ...
Reproduction steps:1. Open the attached project "BinaryFormatter.zip"2. In File > Build Settings, make sure that Scenes/SampleSce... Read more
Tiles using Tilemap.BoxFill get resized when running through the first l...
How to reproduce:1. Open the attached "1374170.zip" project2. Open the "SampleScene" Scene found in the Scenes folder3. Press the Pl... Read more
Input.GetKey() returns true for Alt key after Alt+Tabbing and reopening ...
Reproduction steps:1. Open the user attached project2. Build the project with Autoconnect Profiler enabled3. Run the Build4. Click t... Read more
Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()...
How to reproduce:1. Open the attached project (EnterSafeMode_Crash.zip)2. When prompted to enter safe mode press the "Quit" button3.... Read more
[URP] No shadows are being cast from Additional Lights on Standalone bui...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Scene ... Read more
[iOS] [ARFoundation] Crash after scanning a tracking image
Reproduction steps:1. Download and open the attached "ARCRashRerpo" project from the Google drive link2. Build and deploy the projec... Read more
[GPU PLM] Total Bake Time shows unrealistically low baking time
Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Preferences window (Edit>Prefere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS