Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1374084
Regression
Yes
[URP] No shadows are being cast from Additional Lights on Standalone builds when "Cast Shadows" is disabled on the Main Light
How to reproduce:
1. Open the user-submitted project
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Scene view, observe the shadows being cast by the Spot Light
4. Build and run the project (File > Build and Run)
5. Observe the scene in the Player window
Expected result: Shadows are being cast by the Spot Light
Actual result: Shadows are not being cast by the Spot Light
Reproducible with: 11.0.0 (2021.1.0a10, 2021.1.27f1, 2021.2.0a3), 12.0.0 (2021.2.0a4, 2021.2.0b14)
Not reproducible with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.21f1, 2021.1.0a9), 12.0.0 (2021.2.0b15), 12.1.0 (2021.2.0f1), 13.1.0 (2022.1.0a13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Resolution Note (fix version 12.0.0):
Fixed in 12.0.0 available in 2021.2.0b15 and up