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[Android][URP][Vulkan] Particles are not fully rendered or are misplaced...
Reproduction steps:1. Open the attached user's project "Android URP Particles Glitch.zip"2. Make sure that Graphics Jobs is enabled ... Read more
Win Vulkan crashes when exiting play with a scene which is using UAV
Steps:1. Open attached project (VulkanCrash.zip)2. Open UAVInShader scene3. Hit play4. Exit play5. Crash ========== OUTPUTTING STACK... Read more
DynamicGI.UpdateEnvironment fails to update default skybox reflection in...
How to reproduce:1. Open the user's attached project2. Open scene Test3. Go to Window -> Rendering -> Lighting Settings4. Unde... Read more
Shadow quality is inconsistent when switching between platforms
How to reproduce:1. Open the attached project ("URP Shadow Test.zip")2. Make sure Platform is set to iOS, Android or WebGL3. Observe... Read more
After launching RenderDoc from Unity, cannot close Unity until RenderDoc...
Repro:1) Run PC Editor build2) Load RenderDoc (click on scene or game view menu in the upper right, select Load RenderDoc)3) Click t... Read more
Unity crashes when opening an animation preview
Reproduction steps:1. Open user-submitted project2. Select ".._Default" GameObject In the Hierarchy3. Open Animation Window (Window ... Read more
HDRP Directional Light does not revert back Transmission Mode to "Thin" ...
How to reproduce:1. Open the attached project "Shadow"2. Open "Scene" Scene3. Enter the Play Mode4. Switch from "Thick" to "Thin" Ex... Read more
[M1] Crash with LoadPluginExecutable when opening the project
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Unity crashes Reproducible with:... Read more
"Dedicated Server support for Windows is not installed" error in Build S...
Reproduction steps:1. Open new Unity project2. In Build Settings window, select "Dedicated Server" Platform3. Observe error under "A... Read more
Animation window does not scale properly when no Animations are selected
Steps to reproduce:1. Open the users' attached project2. Open Window>Animation>Animation window3. Snap the Animation window ne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS