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Enabling Depth Texture on URP settings breaks rendering on the Metal pla...
How to reproduce:1. Open project "iOSShaderGlitchIssue-2021.2.zip"2. Go to Build Settings (Edit>Build Settings) and build project... Read more
Crash in UnityGfxDeviceWorker when using a RenderTextureSensor
Reproduction steps:1. Open the user's attached project2. Open the 'AgentTrainingScene_1' Scene3. Hit Play4. Observe a crash Reproduc... Read more
FrameTimingManager GPU time stops working when pausing the app
How to reproduce:1. Open the attached project '1375843.zip'2. Build and Run the application on an Android device3. Pause the applica... Read more
[Mobile] [URP] Banding like artifacts are visible when smooth material i...
How to reproduce:1. Open the attached project ("BugiOSProbuilder2021.zip")2. Switch Build Platform to Android if necessary3. Build A... Read more
[MacOS] Crash on mono_handle_native_crash when loading a Compute Shader
Reproduction steps:1. Download the attached Unity project "CrashBug.zip" from Google Drive (link in the edit)2. Go to Assets > Wi... Read more
Unity terminates with error code 0 when an exception occurs while import...
Steps to reproduce:1. Create an empty project, then close it2. Download and extract the attached "somePackage.unitypackage" into the... Read more
Metal: Vertex shader missing buffer binding at index warnings after savi...
How to reproduce:1. Create new HDRP project2. Create new VFX object in Hierarchy3. Select new VIsual Effect and in Inspector create ... Read more
"Merge failure for shared merged PRI file : error 0x80070490" thrown whe...
How to reproduce:1. Open the attached project "UWPMergeFail.zip"2. Open File>Build Settings...3. Switch Platform to Universal Win... Read more
[DirectX12] Objects are not lighted in Game view when using SEGI system ...
Reproduction steps:1. Open the "Scene" Scene in the user's attached project2. Remove Direct3D11 from Edit > Project Settings >... Read more
[iOS] App freezes/crashes when both Mobile Notifications and Firebase ar...
How to reproduce:1. Open the attached project ("MobileNotificationIssue.zip")2. Build And Run on an iOS 15 device3. Tap "Allow" when... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS