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Worldspace canvas is not visible under occlusion culling
Reproduction steps:1. Download and open the attached "My project.zip" project2. In the Hierarchy window, select the "Main Camera" ca... Read more
Inspector math expressions like +=X evaluate incrementally for every new...
Since Unity 2021.2 the inspector got ability to evaluate better math expressions. For example, entering "=3" adds 3 to the current v... Read more
[Android] [Mono] CurrentCulture returns 'Invariant Language' instead of ...
How to reproduce:1. Open the attached project '1376786.zip'2. Make sure your Android device language is set to English (United State... Read more
[2D] Reordering "Sorting Layers" list causes Sprites to reference differ...
How to repro:1. Open the attached "case_1376779" project2. Open the "SampleScene" Scene3. Select the "Square (1)" GameObject in the ... Read more
Declared default values of a class are ignored when declaring it in anot...
How to reproduce:1. Open the user's attached "2021 Empty" project2. Open the "Test" Scene3. Select the "Main Camera" GameObject in t... Read more
[macOS] Text input lags by one keystroke when inputting text in the Editor
How to reproduce:1. Open the attached project "bugRepro"2. In the Project window, right-click the Material "renameMe" and select Ren... Read more
[Android] Blitting two fullscreen passes does not work on Quest and Android
Reproduction steps:1. Open the project "Render two fullscreen passes.zip"2. Observe the view in Game View (StencilPostEffect scene)3... Read more
D3D12 fullscreen stretches to fill screen rather than maintaining aspect...
Reproduction steps:1. Open user-submitted project2. Build the project (File -> Build Settings ... -> Build)3. Run the build4. ... Read more
Screen.dpi returns 0 on UWP.
Regressed in Unity 2021.2. Read more
URP shaders used in UI Images are rendered incorrectly
Reproduction steps:1. Open user-submitted project2. Open "UI shader bug" Scene3. Enter Play Mode Expected result: Half-transparent b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS