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Won't Fix

Votes

1

Found in

2019.4

2020.3

2020.3.18f1

2021.1

2021.2

2022.1

Issue ID

1376800

Regression

No

Worldspace canvas is not visible under occlusion culling

Culling

-

Reproduction steps:
1. Download and open the attached "My project.zip" project
2. In the Hierarchy window, select the "Main Camera" camera
3. In the Scene window, move the camera along the Z-axis back and forth
4. Observe the Main Camera preview window

Expected result: The red circle is always visible
Actual result: The red circle disappears when the camera approaches it

Reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.1f1, 2022.1.0a13

  1. Resolution Note:

    Based on internal design of the Canvas rendering system such a option is not available. Correcting this behaviour is out of scope of the maintenance Unity UI is receiving.

Comments (2)

  1. peter226

    Aug 09, 2024 14:56

    This is a terrible solution, a secondary camera is expensive. We need a checkbox to disable culling and / or perhaps a custom bounding box we can set up. This is insane.

    For now I'll try to move the canvas position in the player's face before rendering, and call an event in a custom pass when I'm drawing the custom pass to move it back to the original position for correct matrices.

  2. ted_01

    Feb 14, 2022 11:00

    A solution for certain cases is to have the UIs on a different layer, only visible to a separate camera and disable occlusion on it.

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