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[UWP] Screen flickers on HoloLens 2 when Shared Depth Buffer is on
How to reproduce:1. Open the attached project "DepthBuffer.zip"2. Open Assets/Scenes/SampleScene.unity3. Open Edit>Project Settin... Read more
[Light Probes] Tetrahedral cells not refreshed when selecting Light Prob...
Repro: Steps outlined in attached repro video. Repro project attached Create a Light Probe groupDuplicate Light Probe GroupMove the ... Read more
Memory access violation in LightProbesManager when appending LightProbes...
Steps to reproduce:1. Open the attached project (JapanOffice.zip);2. In the opened popup window for prompting to change Project sett... Read more
Edit Collider button missing in Box Collider when working with multiple ...
Reproduction steps:1. Open the attached project2. Open "Assets/Scenes/SampleScene"3. Select GameObject "Cube" from the Hierarchy4. C... Read more
[iOS] [URP] Visual artifacts in build when using Scriptable Renderer Fea...
How to reproduce:1. Open the attached project ("SRFBugReport.zip")2. Build And Run on an iOS device Expected result: "SimpleYellowMa... Read more
The BinaryReader read data to a Span <byte> is always zero
How to reproduce:1. Open project "ReadToSpan.zip"2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more
[iOS] App crashes when "Use HDR" in Graphics settings and "Metal API Val...
How to reproduce:1. Open the attached project ("1377349_2019.4.32f1.zip")2. Build an Xcode project (File -> Build Settings -> ... Read more
When using Tilemap.SetTiles to place an array of RuleTiles, the sprites ...
Reproduction steps:1. Open user-submitted project2. Go to the Scenes folder and open "SampleScene" Scene3. Enter the Play Mode Expec... Read more
Height Transition property is not displayed in Shader Inspector when Use...
How to reproduce:1. Open the attached project (HDRPHeightTest.zip)2. In the Project window, select the Material "TestMaterial"3. In ... Read more
[WebGL] RuntimeError: memory access out of bounds when Building and Runn...
Reproduction steps:1. Open the user's attached project2. Set ILC2PP Code Generation to Faster (smaller) builds3. Build And Run the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS