Search Issue Tracker
Fix In Review for 14.x.x
Votes
0
Found in [Package]
12.0.0
Issue ID
1377338
Regression
Yes
Height Transition property is not displayed in Shader Inspector when Use Height Based Blend is enabled
How to reproduce:
1. Open the attached project (HDRPHeightTest.zip)
2. In the Project window, select the Material "TestMaterial"
3. In the Inspector window, under Surface Inputs, enable Use Height Based Blend
Expected result: Height Transition slider appears below enabled Use Height Based Blend setting
Actual result: Height Transition slider doesn't appear below enabled Use Height Based Blend setting
Reproducible with: 12.0.0 (2021.2.0a9), 12.1.1 (2021.2.5f1), 13.1.2 (2022.1.0b1)
Not reproducible with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.23f1), 12.0.0 (2021.2.0a8)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUILayout.PropertyField foldout icon inside Vertical Layout Group has an incorrect indent when used with OnInspectorGUI()
- [Android] [iOS] "NullReferenceException: Object reference not set to an instance of an object" throws when entering the Play Mode/opening the application
- The Player freezes on load when building Web platform
- Animator "Conditions" tab breaks when the only Parameter is deleted and another one is created
- "Shader error in 'Universal Render Pipeline/Lit': maximum ps_5_0 sampler register index (16) exceeded" error thrown after a build is completed when the "LOD Cross Fade" parameter is enabled
Add comment