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[TextMeshPro] 'lastCharacterIndex' is 0 when the text ends with a '-' ch...
Reproduction steps:1. Open the attached "1382173.zip" project2. Open the "TMPBugScene" Scene3. See the "Last Character Index: 13" me... Read more
[macOS] EditorLoop spikes when VSync is enabled
Reproduction steps:1. Download the attached "MacOSPerfTest.zip" project2. Open the profiler window3. Enable VSync in the Game view4.... Read more
[Device Simulator] Touch input does not work when Active Input Handling ...
How to reproduce:1. Open the attached project ("SimulateInputRepro.zip")2. Run the EditMode tests (Window -> General -> Test R... Read more
GUID conflicts between Collab and PlasticSCM-CN after deleting Library
Reproduction steps:1. Open user-submitted project2. Inspect console Expected result: There are no errors in the consoleActual result... Read more
[Networking] UnityWebRequest.SendWebRequest delay occurring in 2019.4.30...
Reproduction steps:1. Open the attached project "PingTest.zip"2. Connect to the South Korea (Or any other far east country) server v... Read more
Prefabs are not affected by Directional Light when Asset Bundles are bui...
How to reproduce:1. Download the attached project 'TestLightMap.zip'2. Enter Play mode3. Observe the Scene Expected result: Prefabs ... Read more
[XR][Vulkan][Oculus] Crash launching app on Quest
Vulkan on Quest is crashing on startup. Seems to have started with 2021.2 rev a56f56f94b71 Here's the crash log in adb 11-18 16:07:0... Read more
Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal ...
Reproduction steps:1. Open a project that contains a font with a missing font family and/or style name Reproducible with: 2021.2.0f1... Read more
NativeTests fail when running Editor through Command Prompt
How to reproduce:1. Open the Command Prompt2. Navigate in the Command Prompt to the Unity Editor folder containing "Unity.exe"3. Run... Read more
Decal Shader Graph Throws an "Undeclared identifier" error when using a ...
Reproduction steps:1. Open the attached project "Test_decal.zip"2. Select "Assets/Decalque" Shader Graph Expected result: No errors ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field