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[HDRP] Directional Light Surface Texture is flipped horizontally
How to reproduce:1. Open attached project "U - BUGREPORT.zip"2. In the Scene window observe the Directional Light Texture Expected r... Read more
Crash on UndoManager::CheckConsistencyOfAffectedTransforms after undoing...
How to reproduce:1. Open the attached project "test2021-2-3f1.zip"2. Click "Tools > Reproduce Undo Error" in the menu items3. Und... Read more
[HDRP] [DXR] Fully enclosed mirrored room with no lighting inside is not...
Reproduction steps:1. Open the user's project2. In the Scene view navigate to the mirrored room3. Select Global Volume in the Hierar... Read more
[Android] Hidden files in StreamingAssets folder are not included in bui...
Reproduction steps:1. Open the attached project "StreamingAssetsBug"2. Build the project for Android3. Change the extension of the c... Read more
Sprite Atlas Preview sprites get blurrier when the Preview window gets w...
How to reproduce:1. Open the user's attached "Buggy_Sprite_Preview" project2. In the Project view select the "New Sprite Atlas" Spri... Read more
The icons of Play, Pause buttons, and the Unity logo are blurry when Cus...
Reproduction steps:1. Create a new Unity project2. Go to Edit -> Preferences -> UI Scaling3. Change "Use custom scaling value"... Read more
Unity freezes when code is modifying MasterTextureLimit while texture mi...
Reproduction steps:1. Open the attached “repro-streaming-hang.zip” project2. Open the "Window > AssetBundle Browser" window3. In ... Read more
FileUtil.DeleteFileOrDirectory deletes the entire project folder when it...
Reproduction steps:1. Open the attached project "Case_1382446"2. In the Menu Bar select "FileUtil-> Execute" Expected result: An ... Read more
[Visual Scripting] Node Group Boxes Disappear after entering and exiting...
Reproduction steps:1. Create a new Project2. Create a new Visual Script Graph (Right-click in Project window -> Create -> Visu... Read more
In MacOS, ShowModalUtility opens a window but will not immediately draw ...
When opening a new window with ShowModalUtility, the window opens but doesn't draw until an event occurs. This occurs in MacOS only.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field