Search Issue Tracker
Fixed in 14.x.x
Votes
0
Found in [Package]
13.1.1
Issue ID
1382656
Regression
No
[HDRP] Directional Light Surface Texture is flipped horizontally
How to reproduce:
1. Open attached project "U - BUGREPORT.zip"
2. In the Scene window observe the Directional Light Texture
Expected result: Directional Light Texture is not flipped
Actual result: Directional Light Texture is flipped
Reproducible with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.24f1), 12.1.0 (2021.2.1f1), 13.1.1 (2022.1.0a16)
Notes:
- Reproducible in the Editor and in the Build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment