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ShaderKeywordSet:GetEnabledKeywords crash
Steps:1. Open attached small project in comment (1383907_small.zip)2. Make a build3. Open Windows=>Analysis=>ProjectAuditor4. ... Read more
FP32 is used for a temporary variable when compiling a shader
Reproduction steps:1. Create a new project2. Import the attached "NewUnlitShader.shader" Shader3. Select the "NewUnlitShader.shader"... Read more
[VFXGraph] Saving changes in one open Graph performs save action for all...
How to reproduce:1. Create new HDRP project2. Create new VFX Graph, open it3. Open another VFX Graph window via Window>Visual Eff... Read more
[VFXGraph] Node sections outlines are distorted when Scene view is set t...
How to reproduce:1. Create new HDRP project2. Create new VFX graph in Hierarchy and open it Actual result: Colourful node sections a... Read more
[macOS] Player window is scrambled with square artifacts for a few secon...
How to reproduce:1. Open the attached project "resolution"2. Open the scene "SampleScene" (Assets/Scene/SampleScene.unity)3. Build a... Read more
Amazon store: Unity IAP doesn't fire any callback if non consumable prod...
On the Amazon AppStore when a product is bought multiple times, OnPurchaseSucceeded is called instead of OnPurchaseFailed because a ... Read more
Selecting a GameObject with Scripts that have a lot of data in Serializa...
How to reproduce:1. Open attached project2. Open Inspector3. Select Main Camera in Hierarchy Expected result: Everything is rendered... Read more
[HDRP] Render Graph Execution errors thrown while changing values in HDR...
How to reproduce:1. Create new HDRP project2. Open Project Settings3. Select HDRP in side panel find Lighting>Reflections>Max ... Read more
[Performance] Slow performance when Game View is set to 9:16 Aspect Ratio
Steps to reproduce:1. Open the attached project "1383774.zip"2. Open EnhancedScroller v2/Demos/08 View Driven Cell Sizes/08.scene3. ... Read more
Object space vertex positions are changing when a SkinnedMeshRenderer is...
Reproduction steps:1. Open the attached user's project2. Open scene 'Scenes/Test'3. Observe the scene Expected result: Both MeshRend... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor