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[Android][Vulkan] Texture2D.UpdateExternalTexture() does not respond whe...
Reproduction steps:1. Open the user's attached project "AndroidVulkanUpdateExternalTextureRepro.zip"2. Make sure Graphics API is set... Read more
Reflection Probes do not blend correctly when using 3 overlapping Reflec...
Reproduction steps:1. Open the user's attached project2. Open "Assets/BugTest" Scene3. Select "TestSphere" GameObject from the Hiera... Read more
Intermittent disconnection from the cache server when reimporting an asset
How to reproduce:1. Open the user attached project (IntermitentCSConnection.zip)2. Start the Unity Accelerator3. Establish a connect... Read more
Editor crashes on "Transform::CountNodesDeep" when reimporting assets
Reproduction steps:1. Open users attached project2. Reimport Assets/Advanced/MegaCityBuilding/Prefabs/Environment/Backdrop_Buildings... Read more
[Android] Build throws an exception when changing Target Architecture fr...
Reproduction steps:1. Open the attached project "objectException" and open "SampleScene"2. Change the platform to Android and Script... Read more
A multisampled texture being bound to a non-multisampled sampler errors ...
Reproduction steps:1. Download and open the attached "DE URP 12.1.1.zip" project2. Open the "Bug Test" scene3. Select the "Main Came... Read more
[macOS] Scene and Game views become black when the "Shadow Debug Mode" i...
How to reproduce:1. Create a new HDRP project2. Open the "Window -> Analysis -> Rendering Debugger" window in the menu3. Set t... Read more
Opening Light Explorer's Volume tab in HDRP project shows a "NullReferen...
How to reproduce:1. Create a new project with an HDRP template2. Open Light Explorer (Window > Rendering > Light Explorer)3. S... Read more
The performance of AddComponent degrades when Scripts are generated in p...
Reproduction steps:1. Open the attached project "AddComponent_2020.zip"2. Switch the platform target to Android, and enable Developm... Read more
Mouse position is offset when mouse scrolling in WebGL Build
How to reproduce:1. Open the attached project "scroll.zip"2. Open File>Build Settings...3. Switch Platform to WebGL4. Build And R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor