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"null" errors occur and Scene view isn't rendered when changing Scriptab...
How to reproduce:1. Open the attached project "CameraPrefab_Test.zip"2. Select the Camera GameObject in the Hierarchy window3. Open ... Read more
ARKit Body tracking neck joint(s) incorrectly reports rotations when the...
Reproduction steps:1. Download and open the "arfoundation-samples" project from https://github.com/Unity-Technologies/arfoundation-s... Read more
UIToolkit Labels width is not extended with certain Text inside it
Reproduction steps:1. Open the attached project2. Run the project Expected result: Label Text "Stage 3" and "Stage 2" both take one ... Read more
[Linux] Editor crashes on burst_signal_handler when Universal RP Camera ...
Reproduction steps:1. Open the user's attached project2. In the Hierarchy window click on the "Main Camera" Game Object Expected res... Read more
[Mac] Additionally opened windows open in fullscreen when Unity's window...
How to reproduce:1. Open any Unity project2. Fullscreen the Unity window3. Open any new window from the Window dropdown menu Expecte... Read more
[URP] Decal Projector renders stretched out decal material
Reproduction steps:1. Download and open the attached "FlokyDecalTest.zip" project2. Open the "TestScene" scene3. Observe the "Decalp... Read more
UI Builder produces invalid UXML code when overriding an attribute from ...
Reproduction steps:1. Open the attached project "UxmlBugRepro.zip"2. Open "SampleScene" Scene3. Open "UI.uxml" in the Assets Folder4... Read more
[android] xbox wireless controller has wrong button/control mappings
-e: the controller buttons and sticks are mapped wrongly on Android--works on iOS, windows, macos -repro:--open attached project--co... Read more
Hierarchy is not repainted when pressing the Toggle Picking shortcut
How to reproduce:1. Create a new Unity project2. Set a shortcut for "Toggle picking" (Edit->Shortcuts->Scene Picking)3. In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field