Search Issue Tracker
Editor crashes with Error "Size overflow in allocator. UnityEditor.Gener...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Addressables Report window (Window > Asset Management > Add... Read more
"NullReferenceException" is thrown when calling Addressables.LoadAssetAs...
How to reproduce:1. Open the attached project "AddressablesReproduceIssue.zip"2. Enter Play Mode3. Click the "Initialize Async" butt... Read more
[SBP/Addressables] The source textures for sprites are included in the b...
Reproduction steps:1. Open the attached project “AddressablesSizeRepro”2. Open Window > Asset Management > Addressables > G... Read more
SubScene is not displayed when Scene containing the SubScene is loaded w...
Reproduction steps:1. Open the attached “ecs-addressables.zip” project2. Open the “Assets/Scenes/BootScene.unity” Scene3. Open the A... Read more
GC Alloc every frame when using Addressables
Reproduction steps:1. Open the attached project “AddressablesBug”2. Enter Play mode3. Open the Profiler window and select a frame in... Read more
[Addressables] Binary catalog is much larger than the old .json catalog
How to reproduce:1. Open the attached project “TestBinaryCatalog3.zip“2. Make sure Addressables 1.21.2 is installed3. Build Addressa... Read more
“AssetReferenceSprite.subAsset” name is not updated after renaming Addre...
How to reproduce:1. Open the user’s attached “My project (2).zip” project2. Rename the “UI_IMG_SA_Square.png” file3. Select “MyScrip... Read more
CS0103 error is thrown when enabling "Addressable Assets" profiling and ...
Reproduction steps:1. Open the attached "repro_IN-37672ProfilerStrings.zip" project2. Change Build Platform to PS4 or Switch3. Obser... Read more
"Space saved if De-duplicated" shows incorrect value when the asset cont...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the Addressable Groups window (Window > Asset Management > ... Read more
Shared Bundle Settings group and load path are ignored when building Add...
How to reproduce:1. Open the attached “IN-87992” project2. Open the Addressables Groups window (Window → Asset Management → Addressa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS