Search Issue Tracker
Compilation errors are thrown after Post Processing is installed when Bu...
Reproduction steps:1. Create a new project2. Disable VR Built-in package3. Install Post Processing package4. Observe the Console out... Read more
Camera Preview result is not the same when Opaque Texture is disabled/en...
How to reproduce:1. Open users attached project2. Open Assets > Scenes > Terrain.unity3. Open Assets > Settings > Defaul... Read more
Moving subfolder to a folder which contains another subfolder with the s...
How can we reproduce it - please see attached video in comments1 Create new project2 Create folder with name "1"3 Create folder with... Read more
Graphics.CopyTexture() fails in Build when copying a source texture with...
Reproduction steps:1. Open the user's attached project ("MinimalTest.zip")2. Enter Play mode3. Build and Run the project Expected re... Read more
Socket.Handle returns wrong value when used in IL2CPP Build
Reproduction steps:1. Open user-submitted project2. Navigate to File -> Build Settings3. Press Add Open Scenes4. Build and Run th... Read more
[CacheServer] OverflowException when putting too long port into address ...
How can we reproduce it1 Create new 3D project2 Open menu Edit->Preferences and move to "AssetPipeline" tab3 Find "Unity Accelera... Read more
[GPU PLM] Crash after enabling Auto at the end of Bake - OpenCLRenderLig...
Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Preferences window (Edit > Prefe... Read more
[VFX Graph] Gizmos of the Shape disappear when connecting any node to th...
How to reproduce:1. Open the attached VFX Graph and drag it to the Scene2. Attach it to the GameObject and Select Init context3. Obs... Read more
Shader errors do not have info about originating subshader/pass
Shader errors do not tell user anything about the subshader/pass that was compiled when hitting the error. Therefore it is easy to b... Read more
InvalidOperationException thrown after undoing changes while Animation i...
How to reproduce:1. Open attached project2. Open 'Edit while paused' scene3. Select Human in Inspector4. In VeryAnimation tab select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS