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[ProBuilder] Increment is inconsistent when using Edit Shape tool
How to reproduce:1. Open the attached project "Bug_ProBuilder_Snapping.zip"2. Select "Pro_CollidarStandard_Top" GameObject in the Hi... Read more
Assert is thrown when Camera.fieldOfView is set to NaN and a Mesh is in ...
Reproduction steps:1. Open the attached project "Case_1389626" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Console ... Read more
Crash when moving a folder with Prefabs to another folder which contains...
Fatal Error crash when moving a folder with Prefabs to another folder which contains a folder with the same name as a folder with Pr... Read more
Value of horizontal Scrollbars is reset to 0 when scrolling a vertical S...
How to reproduce:1. Open the user-submitted project and open the scene "bug" (Assets/Scenes/bug.unity)2. Open the Game view window (... Read more
Editor crashes when using ProBuilders Boolean operations
Reproduction steps:1. Open users attached project2. Open Scenes/TestScene 1/TestScene scene3. Press Tools > ProBuilder > Exper... Read more
Game build appears black when Post Processing layer on Camera is used
Reproduction steps:1. Open user's attached project2. In Hierarchy go to the Main Camera object3. In the inspector make sure that Pos... Read more
[2D][Tilemap] Handle has already been released error.
[2D][Tilemap] Handle has already been released error. When playing the game, following error spawns occationally:The Handle has alre... Read more
Incremental Snap "Move" Y and Z fields values become different than X fi...
How to reproduce:1. Open project "IncrementalBug.zip"2. In the Scene window open the Increment Snapping tool3. In the Move X field w... Read more
After an asset has been moved the Global Search will not display it when...
How to reproduce:1. Open the attached project "SearcherBug-TEMP.zip"2. Move Beta.mat asset from Assets/First folder to Assets/Second... Read more
[UI Toolkit] Style changes applied with USS are overridden when the styl...
How to reproduce:1. Open the attached project "tint repro"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS