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0
votes
Fixed

[ProBuilder] Bevel Settings slider goes of bounds when a value larger th...

Package: Probuilder

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Oct 06, 2020

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Version/s: 4.4.0

Steps to reproduce: 1. Make sure that the ProBuilder toolbar is visible 2. Create a new shape and select it 3. Enter either edge or... Read more

1
votes
Fixed

[ShaderGraph] The Preview Window displays a completely black Node when w...

Package: Shader Graph

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Oct 11, 2019

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Version/s: 7.1.1 - 7.1.2

Reproduction steps: 1. Create a new HDRP template project 2. Create a new VFX Shader Graph 3. Makes some changes to the graph Expec... Read more

3
votes
Fixed

Meshes are not rendered when building WindowsStandalonePlayer builds fro...

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Aug 30, 2023

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Version/s: 2021.3.30f1, 2022.3.8f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3

[NOTE]: The original bug description below mentions using Linux for building the project, but some of the later comments mention tha... Read more

0
votes
Won't Fix

[Linux] Crash when running an UnityTest

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Sep 14, 2023

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Version/s: 2021.3.30f1

Reproduction steps: 1. Open the attached “CrashRepro” project 2. Open the “Packages/SDF/Tests/Editor/AST/AstTests.cs” script file ... Read more

0
votes
Fixed

[Animation Stream] Root Curves are evaluated twice on character using An...

Animation

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Nov 04, 2019

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Version/s: 2019.2.11f1

[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro: - Ope... Read more

0
votes
Fixed

Sprite is not sliced accurately into multiple Sprites when slicing Metho...

Package: 2D Sprite

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Oct 23, 2019

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Version/s: 1.0.0

How to reproduce: 1. Open the attached 'test-packages-2d.zip' project 2. Select Assets -> Test -> 'ExplosionSprite' Sprite 3. Open S... Read more

0
votes
By Design

Cinemachine Camera snaps on a moving GameObject incorrectly when changin...

Package: Cinemachine Classic

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Aug 22, 2023

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Version/s: 2.9.7, 3.0.0-pre.7

Reproduction steps: 1. Open the attached "repro_IN-51531.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Wait... Read more

0
votes
Fixed

Shader warnings get lost when getting the shader from cache

Shader System

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Oct 06, 2020

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Version/s:

Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more

1
votes
Fixed

EventInterestAttribute documentation does not specify whether other even...

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Sep 05, 2024

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Version/s: 6000.0.17f1, 6000.1.0a1, 7000.0.0a1

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more

0
votes
Fixed

[URP] Incorrect unity_WorldToCamera and unity_CameraToWorld matrices are...

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Feb 06, 2024

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Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6, 6000.0.0b13

How to reproduce: 1. Open the attached “WorldToCameraMatrixRepro.zip“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene ... Read more

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