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Flickering/frozen textures when AR Occlusion manager is disabled
Reproduction steps:1. Download and open the attached "ar-depth-occlusion-ios-bug.zip" project2. Build and deploy the project to iOS3... Read more
Missing Game Object selection outlines when viewing prefabs in scene con...
How to reproduce:1. Create a new project and open it2. In the Hierarchy create a new parent Cube with 1 child Cube under it3. Turn i... Read more
Editor crashes on "OnPreprocessShaderVariants" when building the project
Reproduction steps:1. Open the attached project from the GDrive link2. Press File > Build Settings3. Press Build in the Build Set... Read more
[M1][IL2CPP] Unity spawns Intel clang processes when building with Silic...
Reproduction steps:1. Open the user's attached project2. Start the build with IL2CPP3. Observe the Activity Monitor's "Clang" proces... Read more
[URP] Realtime lights are not dimmed by transparent materials
Steps to reproduce: 1. Download and open the repro project (EnterTheRoom-URP-Stripped.zip)2. Open scene EnterTheRoom-Scene01-Strippe... Read more
[HDRP] Realtime lights do not pass through transparent materials
Steps to reproduce: 1. Download and open the repro project (EnterTheRoom-HDRP-Stripped.zip)2. Open scene EnterTheRoom-Scene01-Stripp... Read more
Error in "UnityEditor.Rendering.HighDefinition.HDLightExplorer" after cr...
Steps to repro:1. Create the new HDRP project and scene;2. Add empty gameobject;3. In the Inspector click Add Component>Light;4. ... Read more
'Map index on trigger' and 'IndexOutOfRangeException' are thrown when us...
How to reproduce:1. Open the attached '1392559-sample' project2. Open the 'SampleScene'3. Enter the Play mode4. Press '3' on the key... Read more
[Audio] Application crashes with error: RuntimeError: Out of bounds memo...
How to reproduce:1. Open the attached project2. Build & Run on WebGL platform Expected result: The scene is renderedActual resul... Read more
Errors when adding two specific post-processing overrides
Repro steps:1. Open an HDRP project2. Create a new Global Volume or select an existing one in the scene3. Add a 'Lift, Gamma, Gain' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS