Search Issue Tracker
[Linux] High cpu usage on linux when player is in background
1. What happenedWhen the linux player is in background, the player usage 100% cpu on one thread. 2. How can we reproduce it using th... Read more
Grass deferred shader turns white when the project is built using Unity ...
How to reproduce:Build And Run the attached project "CloudBuildShaderTest.zip" using Unity Cloud Build Expected results: Grass is gr... Read more
"CustomPass" with "CustomPassUtils.RenderFromCamera" is inconsistent in ...
How to reproduce:1. Open project "CustomPassBugRepo.zip"2. In the Hierarchy window select "CustomPassTest" GameObject and open it in... Read more
IL2CPP build fails when adding a DLL build with .NET Standard 2.1
Reproduction steps:1. Download and open the attached "Repro" project2. Build the project for Standalone with IL2CPP selected3. Obser... Read more
[ProBuilder] Editor crashes when expanding "Extrude By" dropdown in Extr...
How to reproduce:1. Open the attached project "ProBuilderExtrudeTest.zip"2. Open "SampleScene" Scene3. Select the "Cube" GameObject4... Read more
Crash when moving a lot of Shuriken Particle systems
Having a lot of particles in Shuriken in the scene, and moving them while they are all playing causes a crash. Repro steps:- downloa... Read more
"Cyclic Prefab nesting not supported" error window is thrown when trying...
Reproduction steps:1. Open the attached project "cyclicError.zip"2. Open the "VariantA" Prefab variant to edit: Project window > ... Read more
Scriptable Build Pipeline prunes recently used cache and is causing cach...
How to reproduce:1. Open the attached project '1395857.zip'2. In the Menu bar click Window > General > Test Runner3. In the Te... Read more
[Android] Bluetooth keyboard can only type in English when keyboard lang...
How to reproduce:1. Connect Bluetooth keyboard to Android device2. Add English and Korean languages to the keyboard (go to Settings ... Read more
OnMouseDown not called on alternative display when built with window mode
1. Build attached project with window mode 2. Go to alternative display (display2) and click cube Expected results: OnMouseDown is c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS