Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2019.4.33f1
2020.3
2021.2
Issue ID
1395857
Regression
No
Scriptable Build Pipeline prunes recently used cache and is causing cache miss
How to reproduce:
1. Open the attached project '1395857.zip'
2. In the Menu bar click Window > General > Test Runner
3. In the Test Runner window click on EditMode
4. Run the following tests:
PruneCache_PruneCacheFolders_WillRemoveOldestFolders
PruneCache_PruneCacheFolders_WillRemoveOldestFolders_SetFirstToOldest
PruneCache_PruneCacheFolders_WillRemoveOldestFolders_SetSecondToOldest
Expected results: All 3 tests succeeded
Actual results: Only 'PruneCache_PruneCacheFolders_WillRemoveOldestFolders_SetSecondToOldest' test failed
Reproducible with: 2019.4.35f1, 2020.3.27f1, 2021.2.0a17
Not reproducible with: 2021.2.0a18, 2021.2.10f1, 2022.1.0b6, 2022.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a18