Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.28f1
Issue ID
1395952
Regression
No
Grass deferred shader turns white when the project is built using Unity Cloud Build
How to reproduce:
Build And Run the attached project "CloudBuildShaderTest.zip" using Unity Cloud Build
Expected results: Grass is green
Actual results: Grass is white
Reproducible with: 2019.4.36f1, 2020.3.31f1, 2021.2.0b17
Not reproducible with: 2021.2.0f1, 2021.2.15f1, 2022.1.0b11
Could not test with: 2022.2.0a8 (unsupported in Unity Cloud Build)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2021.2):
Fixed by unknown PR in 2021.2.0f1