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Script is created in Assets root folder when creating a new C# script vi...
Reproduction steps:1. Open the user's attached project2. Go to Edit > Shortcuts > bind a shortcut for "Main Menu/Assets/Create... Read more
Different behavior when importing AssetStore package second time to the ...
There are at least 4 different behaviors when you try to import AssetStore package second time to your project. Other than they are ... Read more
[APV] Display a warning when APV is used with Enlighten Realtime GI
Steps to reproduce: 1. Open an existing project, or create a new one2. Go through all the steps to enable the Adaptive Probe Volumes... Read more
[HDRP] DRS with custom pass render only a cropped up / scaled up version...
Repro steps :- Open attached project- Open scene called "Dynamic Upscaling Issue"- Select the camera and make sur DRS and DLSS are o... Read more
Some GI draw modes aren't rendered after restarting Editor
Steps to repro:1. Open the attached project and SampleScene scene;2. In the Hierarchy select Cube gameobject;3. In the Lighting wind... Read more
'ThreadAbortException' is thrown when creating a C# script before the Ed...
Reproduction steps:1. Create a new Unity project2. Create a new C# Script3. Create another new C# Script before the Editor starts to... Read more
Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...
How to reproduce:1. Open the attached project ("FontTest.zip")2. Go to Window -> General -> Test Runner3. In Test Runner, make... Read more
Font.HasCharacter returns true when font does not contain a glyph
Reproduction steps:1. Download and open the attached "FontTest.zip" project2. Go to "Window" > "General" > "Test Runner"3. In ... Read more
Setting pivot on 2D element in Rect Transform when using Shift to pick A...
Steps to reproduce:1. Open a new or an existing project2. Create a new Button GO (right-click in Hierarchy -> UI -> Button - T... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS