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[Particles] [iOS] Particle System with a custom shader is jittering on s...
How to reproduce:1. Open project "UIParticlesBug.zip"2. Go to the Build Settings and build for the iOS3. Deploy the app to the devic... Read more
Asset in Editor Default Resources fails to load on startup when using As...
Reproduction steps:1. Open the user attached "LoadBug.zip" project2. Notice the "Unable to find required resource at flag-nl.png" er... Read more
Shader compiler outputs wrong shader code when entering Play Mode
Reproduction steps:1. Open the attached project "GreenRed.zip"2. Go to Assets > Scenes > "SampleScene"3. Enter Play Mode Expec... Read more
WebGL Player freezes on startup when calling GetMonoManagerPtr
How to reproduce:1. Open the user's attached project2. Build and run the project for WebGL (File -> Build Settings... -> Build... Read more
BuildPlayerOptions.assetBundleManifestPath can not be set by using Build...
Reproduction steps:1. Open the user attached project2. Open Build Settings and press Build3. Wait until the build is finished4. If a... Read more
Crash on entering Play Mode when '==' and '!=' operators are overridden
Reproduction steps:1. Open the user's attached project2. Open the '03 - GameplayScene' Scene3. Enter Play Mode and observe a crash R... Read more
Windows fails to identify as Windows when building the project using IL2...
Reproduction steps:1. Open the attached project "1399596.zip"2. Press File > Build and run3. Observe the Text on the screen Expec... Read more
Editor crashes when expanding object properties in the Code Editor while...
Reproduction steps:1. Open the project from a GDrive link2. Open Scenes/TestScene3. Open Scripts/Test_Script4. Add a Breakpoint on l... Read more
[Android] Shader Graph with Screen Position Raw Mode node shows Default ...
How to reproduce:1. Open the attached "1399549_Repro.zip" project2. Build And Run the "shader" Scene Expected results: The cube is p... Read more
UnityEngine.Application.identifier returns an empty string when called i...
How to reproduce:1. Open the attached project "identifier.zip"2. Open File>Build Settings...3. Switch Platform to Universal Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS