Search Issue Tracker
Third Party Issue
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.2
2022.2.0a1
Issue ID
1399653
Regression
No
Shader compiler outputs wrong shader code when entering Play Mode
Reproduction steps:
1. Open the attached project "GreenRed.zip"
2. Go to Assets > Scenes > "SampleScene"
3. Enter Play Mode
Expected result: The game view flashes between green and red tones
Actual result: The game view flashes between black and white tones
Reproducible with: 2019.4.35f1, 2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note:
Unfortunately this is a bug in the FXC which is a closed source compiler from Microsoft so there is nothing we can do about it.
There seems to be some confusion with optimizing the literal values in the calculations which means the issue can be worked around by refactoring the code a bit.