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100% of one CPU core is used when running Linux build
How to reproduce:1. Open the user's attached project2. Build and run the project for Linux3. Observe the Resources tab in System Mon... Read more
XR head tracking lost when lost focus with action-based TrackedPoseDrive...
-Background: MSFT reported to XR team that with new action-based Tracked pose driver, Camera becomes head-locked when 2D overlay app... Read more
UIToolkit with UIDocument - InvalidOperationException
1. What happened- Changing any value to any VisualElement in UIBuilder or via scripts creates an error (Invalid Operation Exception,... Read more
[Mobile][Rider] Rider debugger does not hit breakpoints on Mobile builds
Reproduction steps:1. Download and open the attached "AttachingRiderDebugger.zip" project2. Open the "MyScript" script and set a bre... Read more
[IL2CPP] Build fails on Try block ends without any catch, finally, nor f...
Reproduction steps:1. Open project "IL2CPP_repro"2. Make sure Scripting Backend is set to IL2CPP3. Build the project Expected result... Read more
[Undo] TMP GameObjects remain in the scene after undoing their creation ...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Button - TextMeshPro in the active scene3. Press Ctrl+... Read more
[iOS] Second ViewController renders beneath Unity ViewController if Port...
How to reproduce:1. Open and build the attached project ("1133418 - UIHeirarchy Issue.zip", ensure Portrait and Portrait Upside Down... Read more
MultiColumnTreeView "columnSortingChanged" callback is invoked multiple ...
How to reproduce:1. Open project "MultiColumnTreeView Sort Callback Issue.zip"2. Go to Menu > Window > MultiColumnTreeView Sor... Read more
Collider Components have "Edit bounding volume" button in the Inspector ...
Reproduction steps:1. Create a new Unity project2. Create a GameObject3. Add the Collider Component of any type4. Observe the Collid... Read more
Scene Template has non functioning button
Steps:1. Create new project2. Right click in project browser and choose Create Scene Template3. Select created scene template4. Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS