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SystemInfo.operatingSystem shows different Windows build version than Ed...
How to reproduce:1. Open the attached project "OperatingSystemCase.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. O... Read more
ObjectDisposedException is caught when an unused variable is declared in...
Reproduction steps:1. Open users attached project2. Go to File > Build Settings and press Build And Run3. Press the button in the... Read more
[HDRP] ColorPicker Debug mode not following the mouse cursor correctly
Version tested: 2022.2.0a3 + masterReproduces on Windows and Mac Steps to repro: 1) Simply create any HDRP scene2) Go to Rendering D... Read more
Editor freezes when using "MultiColumnTreeView" with large numbers of items
How to reproduce:1. Open project "Issue.zip"2. Go to Menu > Window > MultiColumnTreeView Window3. In the "MultiColumnTreeView"... Read more
Autoshowroom template throws errors when opening the project
How to reproduce:1. Create a new "Autoshowroom" template project2. Observe the console Expected results: the Console is emptyActual ... Read more
[Xcode] [macOS] Unable to submit macOS build for external test flight re...
Reproduction steps:1. Submit a macOS build for an external Test Flight review Expected result: No errors appearActual result: "This ... Read more
[iOS] Doing 'Build And Run' for iOS project on Apple Silicon sets 'My Ma...
Steps to reproduce: 1. Open new Unity project on a Mac with Apple Silicon chip2. Switch to iOS3. Open 'Build Settings' window4. Clic... Read more
The Window "Select Texture2D" opens in inconsistent position when it is ...
Reproduction steps:1. Create a new project2. In the Hierarchy window, select any GameObject3. In the Inspector window, select the ic... Read more
"File not found" is thrown in a code editor when dragging a file from Ed...
How to reproduce:1. Open the user's attached "DragFileBugReport" project2. Drag the "测试 -> NewBehaviourScript" file to the Visual... Read more
[UIR] Invisible group does not apply its transform to its visible descen...
Create the following hierarchy:a) Parent with UsageHints.GroupTransform, Visibility.Hidden and some position offsetb) Child with Vis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS