Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.3.X, 2022.1.X
Votes
1
Found in
2019.4
2020.3
2020.3.28f1
2021.2
2021.3
2022.1
2022.2
Issue ID
1402180
Regression
No
ObjectDisposedException is caught when an unused variable is declared in the 'using' statement
Reproduction steps:
1. Open users attached project
2. Go to File > Build Settings and press Build And Run
3. Press the button in the opened Player
4. Open the Player.log file and look for a caught exception
Expected result: No exceptions are present in the Player.log file
Actual result: "Cannot read from a closed TextReader" exception is caught
Reproducible with: 2019.4.38f1, 2020.3.32f1, 2021.2.19f1, 2021.3.0f1, 2022.1.0b15, 2022.2.0a10
Notes:
1. Player.log file is located in the "AppData\LocalLow\DefaultCompany\[project name]" folder
2. The issue doesn't appear with Mono Scriptable Backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a13
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.4f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.7f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.36f1