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Profiler help button redirects to wrong stream documentation page
How to reproduce:1. Create a new project2. Open profiler3. Click on question mark button Expected result: Help button redirects to s... Read more
[M1] Timeline window glitches when manipulating clips
How to reproduce:1. Open the attached "case_1402501" project2. Open the "Main CameraTimeline" Timeline file in the Project Browser3.... Read more
[Linux] Package name isn't displayed until it's expanded on Ubuntu 18.04
Repro steps:1. Create a new project2. Open the Package Manager3. Notice the last Package of the ones that are installed Actual: The ... Read more
Shader Compiler errors are thrown due to unexpected reasons related to t...
How to reproduce:1. Open the user's attached "Bug_report_project" project2. Compile the "Assets -> UpscaleShader" Shader Expected... Read more
[OpenGL][VFX Graph] Effect is not compiled and Kernel at index is invali...
How to reproduce:1. Create a new VFX in URP project using OpenGL graphics API2. Observe that VFX is not compiled and multiple errors... Read more
Procedural Shader is not displaying correctly when using SV_POSITION
How to reproduce:1. Open the attached project (ShaderTest.zip)2. Open scene Scenes/SampleScene3. Observe the GameObject "Shader Plan... Read more
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene ca...
[2D][Sprite] Mismatch in Secondary Texture order for sprites in scene causes draw batching to break Repro steps:- Open SampleScene, ... Read more
ShaderPropertySheet native tests failing Unity 2022 when minConstantBuff...
How to reproduce:1. Clone Unity 2022/staging source code2. Build the editor3. From the directory where the editor is(e.g. D:\unity20... Read more
[M1] Player crashes when the project is built twice and the .app file is...
Reproduction steps:1. Open the attached project2. Build and run the project3. Build and run the project again, replacing the .app fi... Read more
Duplicate Unlit Particle System draw calls can't be batched when there a...
Reproduction steps:1. Open the user's attached "UnlitBatchingRepro.zip" project2. Open the "BatchBroken" Scene3. Enter Play mode4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS