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Overlay Camera's Canvases are not rendered when Output Texture is set to...
Reproduction steps:1. Open the attached 'URPRenderCanvasesTargetRenderTexture' project2. Open the 'SampleScene'3. Enter Play Mode Ex... Read more
ReorderableList maintains incorrect height in the Inspector when cache i...
How to reproduce:1. Open the attached project (ReorderableListTest.zip)2. In the Project window, under Assets, select ReorderableLis... Read more
[HDRP] 120KB of GC and slow performance when calling Camera.Render()
Reproduction steps:1. Open the user's attached project2. Select File > Build and Run3. Open Window > Analysis > Profiler4. ... Read more
No way to get the requested build target from IPreprocessShaders callback
When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more
HDRP Refraction flickers when using the Temporal Anti-aliasing (TAA)
How to reproduce:1. Open the user's attached project "Refraction Flickering.zip"2. Open the "OutdoorsScene" Scene3. Select the "Main... Read more
OnPostprocessAllAssets and OnAfterDeserialize are called two times when ...
Reproduction steps:1. Open the user's attached "AssetPostProcessorMultipleTimes.zip" project2. Clear the Console window3. Create a n... Read more
[URP] Mask Component stops working when a Renderer Feature renders it af...
Reproduction steps:1. Open attached project "Case_1403640.zip"2. Load Scene "SampleScene"3. Observe the Game View Expected result: A... Read more
Multiple Editor instances are opened when double-clicking a project in t...
Steps to reproduce:1. Open Hub2. Double-click on an already existing project Expected result: only a single instance of the Editor o... Read more
Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce:1. Open the user's attached project2. At the top of the Editor, go to Compilation -> Run3. Observe the Console E... Read more
Unable to launch Editor with Perforce connection when launching with Edi...
How to reproduce:1. Set up a Perforce Workspace with the Unity project inside it2. Try to open the project with command line "<Pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS