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Profiler (Standalone Process) crash on StopAssetImportingV2Internal when...
Reproduction steps:1. Create a new URP project2. Open Window -> Analysis -> Profiler (Standalone Process)3. Press "Ok" in the ... Read more
[URP] Unity Recorder's generated PNG files are blank when recording with...
Reproduction steps:1. Open the attached "1408044.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. Enable the "Rec... Read more
[M1] [Performance] Frame Rate significantly drops when Game View window ...
Reproduction steps:1. Open users attached project2. Enter the Play Mode3. Press the Stats button in the Game View window4. Drag the ... Read more
[Android] [URP] Lens Flare vertical position in Android Builds is incons...
Reproduction steps:1. Open the project "BugReportLensFlares"2. Enter Play Mode, and notice how the Lens Flare position is aligned wi... Read more
"ArgumentNullException: Value cannot be null" when using Microsoft.Exten...
How to reproduce:1. Open the attached project "EventSourceBugTest.zip"2. Build And Run the project for WebGL Expected results: No er... Read more
Editor crashes when loading Compute Shaders and calling Dispatch function
How to reproduce:1. Download the attached project 'ComputerShaderCrashReportProject.zip'2. Open 'ComputeShaderTest' Scene3. Build Ad... Read more
[HDRP] Shader Graph generated code includes unused Interpolators when us...
How to reproduce:1. Open the user-submitted project2. In the Project window, select the Asset "FabricShaderGraph" (Assets/FabricShad... Read more
SDF TMP fonts are rounder than in Source Font File
Reproduction steps:1. Open the "1408011.zip" project2. Open Assets > "t" scene3. Select Game View and Observe fonts Expected resu... Read more
The Inspector properties overlapping
Reproduction steps:1. Open the user's project2. Go to Assets > Unity Themes and press on "UnityDefaultRuntimeTheme.tss"3. Watch t... Read more
[Inspector] Reorderable list element is not deselected after clicking th...
Reproduction steps:1. Open the attached project in "My project.zip"2. Open SampleScene3. Select Directional Light in hierarchy4. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS