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In the "Project name" field the project's title resets to "My Project" a...
How to reproduce:1. Open Hub2. Projects -> New Project3. Select the 'Project name' field4. Observe that there is no 'x' button to... Read more
Missing VisionOS "Target minimum VisionOS Version" Field in the Project ...
How to reproduce:1. Install VisionOS Module2. Create a new Project3. Open the Project Settings Window (Edit → Project Settings)4. Op... Read more
Tag text overflows its container in the Multiplayer Play Mode window
Steps to reproduce: Create a project Go to Window -> Multiplayer -> Multiplayer Center Verify that the mentioned window opens ... Read more
External Script Editor preference resets to last set IDE when switching ...
How to reproduce:1. Create and open a new project2. Go to Preferences > External Tools > External Script Editor and set it to ... Read more
Unnecessary horizontal scrollbar appears at the bottom of the Multiplaye...
Steps to reproduce: Create a project Go to Window -> Multiplayer -> Multiplayer Center Verify that the mentioned window opens ... Read more
Crash on IterateTypeTreeEx<IterateTypeTreeFunctorAdaptor<CollectExternal...
How to reproduce:1. Open the attached “IN-124707” project2. Navigate to Assets > CartoonTracksPack1 > Track1 > Prefabs >... Read more
Build Profiles modified by script require manual "Apply" when the Build ...
How to reproduce: Open the “2438076.zip“ project Open the ‘File → Build Profiles’ window Create a new Build Profile and click ‘Switc... Read more
Buttons in the Input Actions Editor overlap when the window is docked an...
Steps to reproduce: Create a new Unity project using a 3D Universal Template From the Project window, open the "InputSystem_Actions.... Read more
Warning appears on static field declaration when opening script in Rider...
How to reproduce:1. Open the “IN-121298“ project2. Set Rider as the External Script Editor3. From the Project window open “Test.cs” ... Read more
Processors dropdown opens in a wrong place when Action’s Type is “Button...
Steps to reproduce: Create a new Unity project using a 3D Universal Template From the Project window, open the "InputSystem_Actions.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS