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SGICE002 thrown when calling SetSingleton in a class that inherits from ...
Reproduction steps:1. Open the user's attached project "GhostVsHunter.zip"2. Observe the Console window Expected result: The SGICE00... Read more
Scripts are missing after importing a custom Package
Reproduction steps:1. Open the user's attached "1196414_ImportDLL-2019.zip" project2. Open the "AvatarDemoScene" Scene3. In the Hier... Read more
UnityAds.OnUnityAdsShowComplete is called multiple times
Reproduction steps:1. Download and open the attached "UnityAdsEditorBug.zip" project2. Enter Play mode3. Press the "Show Ad" button4... Read more
Infinite import on opening project (related to prefabs)
When opening this project - Editor goes to infinite loop. How can we reproduce it using the example you attached1 Try opening attach... Read more
[IL2CPP] 2D Vector3 array converted to 2D Vector4 array has zeroed vecto...
Reproduction steps:1. Open the attached "1411185.zip" project2. Open the "SampleScene" scene3. Open Player Settings4. Make sure "Scr... Read more
Build fails with error "Unity.IL2CPP.HashCodeCollisionException" when "O...
How to reproduce:1. Open the attached project "My project (1).zip"2. Open File>Build Settings...3. Build the project Expected res... Read more
First connected input will not work when the second input is connected w...
How to reproduce:1. Open project "InputLocalMultiplayer.zip"2. Enter Play Mode3. Press Enter button and move with WASD, arrows, or a... Read more
Renaming Track Group instance in Timeline is inconsistent
Steps to repro:1. Create a new project 2. Open Timeline window (Window -> Sequencing -> Timeline) 3. Click the plus icon in th... Read more
HOLD is displayed on the selected Playable Asset, but after redrawing or...
Steps to repro:1. Create a new project 2. Create an empty GameObject 3. Open Timeline window (Window -> Sequencing -> Timeline... Read more
Lighting gets cut off when using different Probe Volume Subdivision Leve...
Reproduction steps:1. Open the attached "1411097.zip" project2. Open the "APVs_terrain_bug" Scene3. Enter the Play mode4. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS